The middle finger moves up to press W when needed. After a few tries, I realized the natural orientation was simply shifting over to the left, and resting on A/S/D. I had to shove it to the side like a dead limb. I was tenting my fingers to stand on A, W, and D, but my brain still insisted the pinky belonged on A, too. I tried to contort my hand into this position. As the rest of the team reacted to my heretical fingering, I had to Google around for what I was missing and found tons of photos like this (opens in new tab). What else would even feel natural? My way is so obvious. If you'd asked me to guess how most people positioned their fingers on WASD, I'd have be totally stumped. You can rebind some things to special mouse controls if you have a mouse with lots of side buttons on it, but you can still, at best, only use two fingers and a thumb on your mouse hand and you’re limited to sacrificing mobility for anything else on the keyboard hand.No one on staff could remember how they learned to position their fingers for WASD, but the general consensus seemed to be that the pinky is weak. FASTEST HANDS IN THE WASD FULLControllers retain full mobility while keeping fingers on all four triggers for abilities. The thumbstick does more with one thumb than you can do with three fingers on WASD.Ĭontrollers also win when it comes to ability usage because, in Overwatch, you can’t use abilities or ultimates without taking at least one of your fingers off of the movement keys. I can rebind things to not lose any time jumping or crouching if I want but it’s not worth the hassle. I do have to take my finger off the right stick momentarily to crouch or jump, but that’s part of what I meant when I said a mouse was better for aiming. It’s just not an option no matter how good you are.Īlso, in games that have sprint, I bind sprint to 元 (you can push the control stick down like a button) nothing is lost as far as movement when doing that. You can only move at 45-degree angles at best without compromising your freedom to aim with a keyboard. You literally can’t look in one direction and move in a perfect circle, for example, or walk any more slowly than at full speed without crouching with a keyboard. And you can’t reach the same range of motion with a keyboard under any circumstances. It make you harder to hit but it also makes it harder to hit whatever you’re shooting at. It just makes gameplay more spastic and less precise and deliberate. The clear winner is M+KB for its versatilityĪDAD spamming is easier with a keyboard but I don’t think that’s necessarily an advantage. The thumbstick is restricted to being able to do 1 thing at a time. Also, with a controller, you only have 1 finger/control to move with, to sprint with, and to crouch with, where you have keys for all these different types of movement with a keyboard. You can achieve the same exact precision & range of motion with a keyboard + mouse as you can with a controller, if not more-so. It’s much easier to spam ADAD than left right left right repeatedly. Not true, you’re ignoring the fact that you have to flick your thumbstick at whatever direction you need which when you’re doing something like strafing is definitely suboptimal. One is objectively better than the other and controllers win when it comes to movement and control outside of aiming. That’s not a preference thing, just like a mouse is easier to point because you can use your whole wrist/arm to point it instead of just a thumb. Controllers can move in any direction while looking in any direction and have variable speeds on top of that. It’s not a subjective difference, though, when keyboards are literally limited to eight movement directions and have to point the mouse in a specific direction to compensate for more severe angles.
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